
UI 与社交媒体
漫画 / 故事板 - AAA Fighting Game Storyboard Grid
一个高度结构化的提示,用于创建格斗游戏的3x3故事板网格,保持角色一致性和完整的游戏UI元素。
原文2,577 个字符
{
"instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.",
"concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}",
"layout": {
"type": "3x3 grid",
"description": "nine panels showing a continuous fight progression with full game UI visible in each frame"
},
"panels": [
"panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center",
"panel 2: round start — both fighters in idle stance, READY text on screen",
"panel 3: FIGHT moment — cinematic spark explosion as fight begins",
"panel 4: first attack — character A throws a punch with motion blur",
"panel 5: counter attack — character B kicks with impact sparks",
"panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera",
"panel 7: low health moment — health bar flashing red, tension moment",
"panel 8: finishing move — slow motion heavy hit, cinematic angle",
"panel 9: KO screen — opponent falling back, huge KO text, particles flying"
],
"style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}",
"camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts",
"environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting",
"ui_elements": {
"health_bars": "top left and right, detailed, glowing, decreasing across panels",
"timer": "center top",
"player_names": "top left and right",
"round_indicator": "visible",
"combo_counter": "appears during hits",
"hit_effects": "sparks, flashes, light streaks",
"KO_text": "large, bold, center screen in final panel",
"READY_FIGHT_text": "arcade-style bold typography"
},
"effects": [
"motion blur on attacks",
"impact sparks",
"energy trails",
"camera shake effect",
"slow motion feeling in finishing hit",
"screen glow during hits"
],
"color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}",
"output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks"
}
"reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"






